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Meta-
game design
In a VR Game
Production
Cat Trap was an interdisciplinary team, consistent of multiple game art students, design students and sound designers. During the process different member took different roles within the project. I assume the metagame design role.
My role was to design and produce the game score system. Through various iterations and conceptional work, with team oversight.
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The Following is the design process
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(although some elements did not made it to the final production mainly due to time constrain).
Meta-
game design
In a VR Game
Production
The team was set from the start with the parameter of the game: To poison the Cat for victory.
I offer by having a suspicious gauge that setup the next step.
Once we have the suspicious gauge. Element of puzzle like can be introduce and offering different poisons will amount to player decision-making
I use Decision Modeling Optimization
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Following Puzzle design theory. we planed to use the radio to offer player feedback to their progress as well as introducing them to their impact to the game.
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Finally offer different endgame scenarios and produce a score system to reflect player game play
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For Full Dev. Slide Details Please Vist Link Below.