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Meta-

game design

 

In a VR Game 

Production

Cat Trap was an interdisciplinary team, consistent of multiple game art students, design students and sound designers. During the process different member took different roles within the project. I assume the metagame design role. 

My role was to design and produce the game score system. Through various iterations and conceptional work, with team oversight. 

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The Following is the design process

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(although some elements did not made it to the final production mainly due to time constrain). 

Meta-

game design

 

In a VR Game 

Production

The team was set from the start with the parameter of the game: To poison the Cat for victory. 

I offer by having a suspicious gauge that setup the next step. 

Once we have the suspicious gauge. Element of puzzle like can be introduce and offering different poisons will amount to player decision-making

I use Decision Modeling Optimization

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Following Puzzle design theory. we planed to use the radio to offer player feedback to their progress as well as introducing them to their impact to the game.

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Finally offer different endgame scenarios and produce a score system to reflect player game play 

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For Full Dev. Slide Details Please Vist Link Below.

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