
OMS
Ogrebots Mechanics Showdowns
Design
bACK tO gaME paGE
When Design a Game and while production,
I have the Three Layers of Observation. Is from bottom up and build up to the top layer,. however, each layer is than re-enforce by on and other.
it start with an analysis of the market. What is in offer, whats popular and how each correlate with players experience in and out of the genre.
Than the next step is an extensive identification and construction of Player- center approach theory design and correlate such with game mechanics, functions and features.
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Finally through the market research and player centered research identify a unique setting that embrace the game features and enrich it.
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Design Values
Following the identification of the setting, game mechanics and market. I construct all this elements within a design values that reflect the findings of the Three Layer of Observation.
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In this Game OMS set of Design Values: ·
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Mastery ·
Multiple Meaningful choices ·
Counter plan ·
Fast Explosive Game-play · .
Evolution ·
Immersive
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Each of this Objectives are than iterated, deconstructed and expanded on.