top of page

OMS 

Ogrebots Mechanics   Showdowns 

Production

bACK tO gaME paGE

Ad2.PNG.png
Unreal+Engine_blogAssets_2017_SEPTEMBER+

The project was constructed using Unreal Engine.Through the project various elements required different way of thinking, but also constantly reviewing for the final outcome. But none was more critical and challenging than the map. Int required multiple objective, the tile to know where it is relation to the map, were it is in relation to other tiles and the distance between one to another. From there we can create paths, that also need to be done efficiently so it does not cause fault but also not to slow the game down.  

​

This as required intensive research, geometric understanding and quite a few modification. 

coordC-1.PNG.png

Luke Evans

Mech3(1)_edited.png

This project was also the work of cogent collaboration. That required leadership, inspiration, and informative guidance to produce  coherent work that support each other.

​

The key to this work is constructive feedback, mutual and supportive design researches and quick interaction. 

​

With that we hope to produce something unique, coherent and well delivered. 

Chris Davies

© 2020 by Adil Hassan. Proudly created with Wix.com

bottom of page